Honor of Kings Generates Over $2 Billion in 2025, Tencent Tops Global Mobile Game Publishers

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By a News Reporter

On January 6, news from Sensor Tower revealed that 33 Chinese game developers made it to the top 100 global mobile game publishers in December 2025, with a total revenue of $1.95 billion, accounting for 34.6% of the global top 100 mobile game publishers’ revenue.

Among them, 该厂商 took the lead with its strong performance in multiple products, becoming the global mobile game publisher with the highest revenue in December. Its core product, “Honor of Kings,” had a revenue of over $2 billion in 2025, excluding China’s third-party Android channels, making it the “cash cow” of the global mobile game market.

Not only that, but in the December China App Store mobile game revenue chart, 该厂商’s “Honor of Kings,” “Dig This!,” “Delta Force,” and “Peacekeeper Elite” took the top four spots.

Except for “Honor of Kings,” which maintained user loyalty through annual IP collaborations and professional league commercialization upgrades, “Dig This!” saw a 50% increase in revenue in December due to the new season of “League of Legends” and limited skin activities. The new FPS product “Delta Force” became the dark horse of the year, with a revenue increase of 29 times in 2025, and a total revenue of over $500 million, becoming the “incremental engine” of 该厂商’s game business.

The fifth and sixth places were taken by “Endless Winter” by Point Interactive and “Love & Deep Space” by Dopa Network, respectively.

Thanks to the stable market performance of “Endless Winter” and the complementary effect of “Tasty Travels: Merge Game” (Chinese name “Food Travel”), Point Interactive successfully maintained its position as the second-largest global mobile game publisher.

According to Sensor Tower data, as of December 2025, the global cumulative revenue of “Endless Winter” exceeded $4 billion, highlighting its long-term operational value. Meanwhile, “Tasty Travels: Merge Game” quickly entered the fast lane of growth after launching intensive operational activities in May, with a 30% increase in revenue in December, becoming the new engine driving Point Interactive’s revenue growth.

The surge in daily revenue of “Love & Deep Space” was largely due to the launch of the Qin Chet card pool “Silver Wing Anshen” on December 2. On December 30-31, the game celebrated its second anniversary and launched version 5.0 “Love, Universe, Poetry Throne,” with the introduction of the home system and massive welfare, pushing player enthusiasm to a new high. In December, the game’s revenue on China’s iOS platform increased by 161%, ranking sixth on the chart.

It’s worth noting that “Yan Yun’s Sixteen Sounds,” which ranked ninth, launched its first anniversary version “Drinking Horse Crossing Autumn Water,” which was popular among players, with a rapid increase in daily revenue, and for the first time, it topped the China iOS mobile game bestseller chart. In this period, the game’s revenue on China’s iOS market increased by 95%, and it entered the top 10 of the revenue chart for the first time.

Additionally, Lemon Micro, the leading developer of merge games, saw a stable growth of 10% in revenue, maintaining its position as the third-largest game publisher. The launch of Christmas and New Year-themed activities led to a continued strong growth in revenue for its flagship products “Gossip Harbor,” “Seaside Escape,” and “Flambé: Merge & Cook,” with increases of 11%, 6%, and 18%, respectively, driving Lemon Micro’s revenue to a new high and entering the top 10 of the global mobile game publishers’ revenue chart in December, with a year-on-year increase of 165% in 2025.

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